Timeouts update
Timeouts update posted by Mecir on Friday 17 November 2017 at 6:08AM |
I've just activated an update to our timeouts code, which should resolve problems with games with per-player clock limits behaving oddly. These games should no longer be turning into no-vacation mode, and should now be timeouting correctly. If there are any issues with the change, please report them in the usual way. |