Things aren't going your way in a multi-player game?
This Nugget has been written by FixitDave on 17 Jun at 5:28AM
Category: Domination
If the game isn't going as planned and you're starting to fall behind in a multi-player game, hoard your troops on a select few, or even one, region.
Don't attack unless the neighbour only has 1 troop then reinforce all troops on the region you attacked from.
You'll soon have 20+ troops on one region and possible some cards, ready to attack the next weakest player...silver is better than wood right??
Don't attack unless the neighbour only has 1 troop then reinforce all troops on the region you attacked from.
You'll soon have 20+ troops on one region and possible some cards, ready to attack the next weakest player...silver is better than wood right??
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Nugget Comments
Starting Out
Posted on 13 Apr at 5:27PM by jonfunk
The most important thing when starting a new game, be it 2 player or more, is continent bonus. With a few exceptions, the person with the most reinforcements over the long-haul has the best chance of winning.
Reinforcements formula:
A) 3 armies +
B) 1 army for each 3 territories controlled beyond 9. (i.e. 12 territories = +1 army. 15 = +2) +
C) Continent/zone bonus +
D) Bonus armies for trade-in cards
When you initially start out, B will likely be hard to achieve and will offer only a slim advantage if you accomplish it. D can only happen after at least 3 turns. But in many cases, it is possible to accomplish C within the first turn or two.
To that end, if your initial distribution warrants it, look at grabbing South America or Australia in Domination, Yellow or Blue in Euro. Using your bonus reinforcements you can start deciding where to go from there. Invade adjacent continents, or whittle down your opponent?
It's rarely QUITE so simple, but this strategy has worked many times for me before.
Reinforcements formula:
A) 3 armies +
B) 1 army for each 3 territories controlled beyond 9. (i.e. 12 territories = +1 army. 15 = +2) +
C) Continent/zone bonus +
D) Bonus armies for trade-in cards
When you initially start out, B will likely be hard to achieve and will offer only a slim advantage if you accomplish it. D can only happen after at least 3 turns. But in many cases, it is possible to accomplish C within the first turn or two.
To that end, if your initial distribution warrants it, look at grabbing South America or Australia in Domination, Yellow or Blue in Euro. Using your bonus reinforcements you can start deciding where to go from there. Invade adjacent continents, or whittle down your opponent?
It's rarely QUITE so simple, but this strategy has worked many times for me before.
whoops
Posted on 14 Apr at 9:59AM by jonfunk
That comment was meant to be posted as a new nugget.