General musings on Camelot, and a few basic tips
This Nugget has been written by rollmodown on 5 Jan at 3:57AM
Category: Camelot
There ought to be more written about the game of Camelot, but then, I suppose the bigger problem is that this game should be more popular. What a wonderful game! And easy to teach, too. I haven’t been playing long but I really enjoy this game and thought I’d add a few words about Camelot here.
A few basic points about strategy.
There are definite opening, middle, and end game phases. They all require different tactics.
There seems to be a variety of different successful openings. There are more waiting to be discovered in this understudied game. On the other hand, there are some very bad openings that will leave you susceptible immediately.
The end game can be like a standoff. You’ve got to learn the shapes and configurations that will keep you safe, and the right ways to draw your enemy out of his defensive position into a vulnerable one.
The forced capture is one of the keys to a devastating strike. Forced captures can a swing a game wildly in a player’s direction, and a strong player will always take them into account.
In general, try not leave holes in your defenses. A hole invites an opponent’s Knight’s Charge to take out your entire army.
One strategy I know may be employed, though I haven’t encountered it myself, is fastidious defense and non-aggression. Refusal to make an attack makes the game tedious. Usually, however, someone will eventually make a mistake and the observant opponent will take the opportunity to strike.
Most of what I’ve learned I’ve picked up from reading the late GoldToken user MrWCF’s site (worldcamelotfederation[.]com), and from playing, and from reviewing games, especially the games of players who beat me. With the dearth of written info on Camelot, reviewing games is one of the best ways to see what works and what doesn’t.
A few basic points about strategy.
There are definite opening, middle, and end game phases. They all require different tactics.
There seems to be a variety of different successful openings. There are more waiting to be discovered in this understudied game. On the other hand, there are some very bad openings that will leave you susceptible immediately.
The end game can be like a standoff. You’ve got to learn the shapes and configurations that will keep you safe, and the right ways to draw your enemy out of his defensive position into a vulnerable one.
The forced capture is one of the keys to a devastating strike. Forced captures can a swing a game wildly in a player’s direction, and a strong player will always take them into account.
In general, try not leave holes in your defenses. A hole invites an opponent’s Knight’s Charge to take out your entire army.
One strategy I know may be employed, though I haven’t encountered it myself, is fastidious defense and non-aggression. Refusal to make an attack makes the game tedious. Usually, however, someone will eventually make a mistake and the observant opponent will take the opportunity to strike.
Most of what I’ve learned I’ve picked up from reading the late GoldToken user MrWCF’s site (worldcamelotfederation[.]com), and from playing, and from reviewing games, especially the games of players who beat me. With the dearth of written info on Camelot, reviewing games is one of the best ways to see what works and what doesn’t.
Nugget Votes
This Nugget has not received any votes yet. You need to log in first to vote on Nuggets.
Nugget Comments
No comments have been posted yet.