Go Moku FAQ
A work in progress...
What is the goal of Go Moku?
-The goal of the variant of Go Moku played on GoldToken is to get exactly five pieces in a row.
How is Go Moku played?
-Players alternate turns until, upon a players move, they have 5 in a row.
-If the board is filled without either player having 5 pieces in a row, the game is a draw.
What vocabulary do you need to clarify? (sure, no one would ask this, but since I'm writing the Questions, I get to use this cheap trick.)
-Go Moku is played on a 15x15 board, and pieces are places at the intersection of lines, and not in the spaces between like on a chessboard.
Are there any move restrictions?
-Because the first player has an advantage in Go Moku, there are two restrictions placed on him in order to make the game a little more even.
--First, Player One's move must be in the center of the board.
--Also, Player One's second move must be outside of the 5x5 square in the center of the board.
What is a threat?
-When a player has a space to move which would cause him to win on the next move unless the opposing player defends, that space is a threat.
What is a double-threat?
-When a player has two separate threats simultaneously, that is a double-threat.
Why is a double-threat special?
-A double-threat is special because the opposing player can not block two threats on his move, so the player will be able to win the next move.
I just got a double-threat, but I lost! How is that possible?
-Setting up a double-threat is nice, but if you do it when your opponent had an available threat, then he plays his winning move, and you lose.