Game: High Seas - Arr, matey! Discussion about High Seas.
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(#5584249) Post your favorite Sea Shanty . . .
Posted by Sir Wilfred of Ivanhoe on 2 Mar 2024 at 7:13AM
How about posting your favorite Sea Shanty, one of mine be The Wellerman:
There once was a ship that put to sea
The name of the ship was the Billy o' Tea
The winds blew up, her bow dipped down
Oh blow my bully boys, blow
Soon may the Wellerman come
To bring us sugar, tea and rum
One day when the tonguing is done
We'll take our leave on go
. . .
(#5581599) Re: problem?
Posted by hoot on 23 Feb 2024 at 3:24AM
I deleted the message as I got the problem solved. Thank you
(#5581432) Re: problem?
Posted by Point01IV on 22 Feb 2024 at 10:42AM
Hey there! For some reason it isn’t displaying your question for me. Can you retype it or message me with it? Happy to help!
(#5581379) Re: problem?
Posted by hoot on 22 Feb 2024 at 7:03AM
Got It.
(#5581363) Re: problem?
Posted by Sir Wilfred of Ivanhoe on 22 Feb 2024 at 5:14AM
AARRGGHH, look on your pirate map, there should be a secret code that unlocks your placement pieces! Just kidding, Point01IV will probably need to answer your question.
(#5581358) (no subject)
Posted by hoot on 22 Feb 2024 at 5:00AM
(#5579914) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 16 Feb 2024 at 2:18PM
Here's a picture of the initial layout using Axis & Allies game components.
(#5579861) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 16 Feb 2024 at 10:21AM
PANZER BLITZ, instead of two pirate ships the game would have a WW2 battle field plus aircraft, armor, infantry and anti-aircraft game pieces. Aircraft takes out armor; armor takes out infantry; infantry takes out anti-aircraft and anti-aircraft takes out aircraft.
What do you think, is that a game we could create for play here on Goldtoken?
(#5579858) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 16 Feb 2024 at 9:56AM
I am the creator of River Camelot, Badger was kind enough to add it to the game line up here on Goldtoken. It's a spinoff of Camelot, Michael Nolan, the founder of the World Camelot Federation added River Camelot on his website to the family of Camelot games back in 2011. I had the honor and pleasure of meeting him in person at a wargaming convention in Dearborn, Michigan in 2010. I hosted an all day Camelot tournament at that convention, Michael and I played three games, he won two of them and I managed to get a draw on the third game. Michael used to play here on Goldtoken as Mr. WWF prior to his death.

Another variant of Camelot that I thought of is 'Panzer Blitz', instead of knights and men-at-arms each player would have tanks and infantry and possibly artillery and aircraft. Actually a game similar to your High Seas game could be created using armor, infantry, artillery and aircraft. Now that's a thought!

I have completed 22 High Seas games here on Goldtoken so far and am still duking it out in 5 other games. One thing that I have noticed is that there are times when the cards you're dealt in a round leave you with no possible winning strategy. A possible 'house rule' I've considered is the winning player of a game is awarded x amount of gold coins, the loser is awarded fewer coins, those gold coins could be used to purchase the different fighting crews as they desire. I haven't thought it completely through yet, just an idea.

Something that I've noticed, there doesn't seem to be any activity here on the High Seas Discussion Board, do you have any idea as to why?
(#5579839) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Point01IV on 16 Feb 2024 at 9:01AM
I take no offense to house rules and am flattered you are creating them. Thank you for your support of the game!
(#5579532) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 15 Feb 2024 at 8:24AM
Any 'house rules' that I might come up with, will be printed on a separate sheet of paper clearly marked as not part of your current set of High Seas rules. I've been an avid historical miniatures wargamer since 1978, it is a common practice among wargamers to create local 'house rules', which if agreed upon can be used in a game. I currently have 12-15 sets of published pirate rules, most of which I have created 'house rules' for.
As I've said, I really like playing your High Seas pirate game, especially when I'm using the Playmobil pirate ships and 54mm pirate figures. A pirate in hand is worth two cyber space pirates!
(#5579527) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 15 Feb 2024 at 7:49AM
AARRGGHH, I'm going to order a box of the 1/32nd scale Mars zombie pirate figures, that way one ship can be crewed by zombie pirates. Shiver me timbers!
(#5577146) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Point01IV on 5 Feb 2024 at 8:19PM
Great solution for the cannons!

I think you have some great ideas for your bouts with your grandson. You have a creative mind, too!

I don't know too much about history - I just like themes to my games and thought this was a cool one.
(#5577092) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 5 Feb 2024 at 5:56PM
Several more thoughts on your game, since I already have 50 or so 54mm Cossacks figures and ships I'm going to do late 17th and/or early 18th naval Cossack wars. Not sure if you're familiar with that period of history, but I find it quite interesting.
Also, early 18th century American frontiersmen on barge type boats encountering Indians in canoes (Lewis & Clark). Ah, the endless possibilities!
(#5577078) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 5 Feb 2024 at 3:29PM
I'm toying with the idea of adding carronades to the mix. It should be an easy addition, since I roll d6 dice to determine the available crews/weapons for each round (a 5 or 6 is a cannon), if boxcars (2 d6's) are rolled you get one carronade, not two cannons. The carronade causes two damage points, rather than only one as for a regular cannon. Also possibly allowing a carronade to take out a regular cannon - not sure about that yet. I can see numerous optional rules that could possibly make the game more interesting.
Also possibly adding event/fate cards to add some uncertainty to the game. What's your thoughts on that?
(#5577076) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 5 Feb 2024 at 3:18PM
Here's a picture of one of the pirate ships with the revised cannon layout. To make the cannon repositioning easier I mounted the five cannons like a swivel gun. I have also added a ship's wheel, anchor, Jolly Roger flag and a stern lantern.
(#5576751) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Point01IV on 4 Feb 2024 at 8:15AM
That looks fantastic! Thank you very much for sharing!
(#5576721) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 4 Feb 2024 at 6:12AM
Here's another picture of our High Seas game with the screen removed for the combat phase.
 
(#5576717) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 4 Feb 2024 at 6:06AM
Here's a picture of the High Seas game my grandson and I played yesterday, February 3rd. The screen is in place for the plotting phase.

The game very smoothly, except for the repositioning of the cannons, I'll need to come up with a swivel system instead of moving the cannon barrel from hole to hole. The game took approximately 40 minutes to complete.
(#5576601) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 2:56PM
Thanks! My grandson and I just finished playing one game of High Seas, I've posted 3 new pictures. It took approximately 40 minutes to complete the game, the game plays really smooth except for changing the cannon's firing position, I need to come up with a way to swivel the cannons instead of the cannon barrel being moved from hole to hole.
(#5576589) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Point01IV on 3 Feb 2024 at 2:40PM
I looked through your album - it looks like you put a lot of care into this. I can see why it takes months to do something like this. I like it a lot, along with your other creations!
(#5576574) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 1:00PM
I've been an avid historical miniatures wargamer for 45 years now, I have become skilled at scratch-building and/or modifying virtually anything, plus I have quite the imagination! I derive a great deal of enjoyment out of these cool creations.
My seven story 17th century Japanese castle has been my most daunting project, I've worked on it on and of for months now.


(#5576572) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Point01IV on 3 Feb 2024 at 12:41PM
wow, you have a real talent - all of these look great!

I like the dice idea for High Seas, too. That's a great take on it!
(#5576569) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 12:00PM
Here's the harbor scene that I'm still working for my 54mm pirate game, I'm scratch-building all the buildings.
(#5576568) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 11:56AM
Here's a picture of my outdoor pirate game
(#5576567) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 11:50AM
Here's a picture of the High Seas setup

I'm making steady progress on this project, however it's getting rather 'salty' though, I now have slightly over $300 invested in materials. Looks like I'll have to plunder some more treasure ships!
The two pirate ships are setting on a 2ft x 2ft 'ocean' mat (I'm probably going to increase that to a 2 1/2ft x 2 1/2ft mat), I've made a temporary screen that will be placed between the two ships during the plotting phase and then removed when the combat phase begins. I plan on making the screen look like a fog bank, suddenly the two ships spot each other through the thick fog!
Each player has 3" x 6" black tray, the six dice determine the available fighting crews for that round, on a 1 or 2 it's a landing party; on a 3 or 4 it's a musketeer (sharpshooter); on a 5 or 6 it's a cannon. This will remind the opposing player what fighting crews are available to his opponent that round. the round poker chips indicate the opponents crew statis for each fighting position, either 1, 2, 3 or four chips.
My grandson and I plan on putting out to sea later today in search of plunder!
(#5576535) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 8:57AM
I just added three more pictures, two are showing the pirate game being played outdoors and one is of a harbor scene of my 54mm pirate game that I'm still working on.
I'm scratch-building al the buildings for this project.
(#5576534) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 8:39AM
I have 15 of the Playmobil pirate ships, we game outside on a 20ft x 20ft blue plastic tarp, it's great fun! I'll post a picture.
(#5576533) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Point01IV on 3 Feb 2024 at 8:36AM
Thank you! I really appreciate it!

I also appreciate your kind words on the game. Can't wait to see your new picture!
(#5576530) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 8:23AM
Yes you may share any of these pictures, neither me or my 15 year old grandson will be in the pictures. I just added a picture to my album, you should be able to see it as soon as it's approved. It shows how the setup of the two ships, the separating screen and counter markers.
You've designed a really cool game, I think my project has taken it to a whole new level! I've got to get back to plundering!
(#5576515) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Point01IV on 3 Feb 2024 at 7:38AM
Wow, again. Thank you so much for sharing. Would you mind if I shared some of your pictures with my friends and family (I won't use any with you or your grandson)? This is pretty cool to see!
(#5576508) Re: (no subject)
Posted by Point01IV on 3 Feb 2024 at 7:34AM
That's exactly correct!
(#5576507) Re: (no subject)
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 7:33AM
Ok, make sense now, the rules state: "To sink your opponent's pirate ship by disabling the most staging areas. In the event of a tie, the winner is the captain with the most heart pieces remaining."
(#5576504) Re: (no subject)
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 7:29AM
Ok, let me see if I've got this right, because I disabled the most cannons I won, however if Gameheart and I had disabled the same number of cannons it would have been a tie and the winner would have been the player with the most remaining hearts.
(#5576499) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 7:25AM
If you get the chance, please check out my latest photo, I've decided to use 54mm pirate figures instead of the 28mm figures. I'll be using my 54mm Expeditionary Force America sailor figures from the War of 1812. I ordered and received a second Playmobil pirate ship on Thursday, I have it modified already and ready to paint. The two ships will be placed on a 2ft x 2ft ocean gaming mat, during the player's plotting phase a screen will be placed between the ships and removed when the plotting is completed.
This project is getting out of hand, I've now spent slightly over $300 on materials: $100 for the two pirate ships, $50 for 6 of the long boats, $100 for 20 54mm pirate/sailor figures, $35 for 8 sheets of plastic sheet card, $25 for the cannons, plus misc. materials. I still need to purchase 6 more of the long boats.
If you are the designer of High Seas, my complements, it lends itself really well to a miniatures game! I'm considering possibly adding carronades and swivel guns to the weapons mix. Today my grandson and I will put to sea for a few High Seas encounters, I'll post pictures.
(#5576489) Re: Can someone help
Posted by Point01IV on 3 Feb 2024 at 6:57AM
Thank you! I just responded to the original message. The outcome isn't a glitch.
(#5576488) Re: (no subject)
Posted by Point01IV on 3 Feb 2024 at 6:56AM
If this is refering to game #14195272, the outcome is correct. Sir Wilfred of Ivanhoe has disabled the most cannons, despite having the lesser amount of hearts. That is how the game intended to calculate.

If it is a different game number, please let me know!
(#5576486) Re: Can someone help
Posted by Sir Wilfred of Ivanhoe on 3 Feb 2024 at 6:54AM
game #14195272
(#5576484) Re: talk like a pirate
Posted by Point01IV on 3 Feb 2024 at 6:53AM
Highly encouraged!
(#5576483) Re: why?
Posted by Point01IV on 3 Feb 2024 at 6:51AM
That's a great question! I designed it that way to create immediate pressure at the game's start. Without that pressure, the first turn is essentially random placement of cards and can really determine the outcome of the game on the first attack phase if a player is unlucky.

With one heart down in one location, players automatically start thinking both defensively and offensively and have the ability to strategize right out the gate.
(#5576482) Re: Playing High Seas using 28mm wargaming miniatures
Posted by Point01IV on 3 Feb 2024 at 6:49AM
Wow, that is amazing! Thank you for sharing and I am glad to hear you are enjoying the game!
(#5576481) Re: Can someone help
Posted by Point01IV on 3 Feb 2024 at 6:47AM
Hey there!

I do see that she did win the game. Not sure if Mecir made a correction to the code or not - but she does have the win.
(#5576480) Re: (no subject)
Posted by Point01IV on 3 Feb 2024 at 6:46AM
Hi there!

Can I get your game number and I will check it out? Thank you!
(#5575710) Re: (no subject)
Posted by Sir Wilfred of Ivanhoe on 31 Jan 2024 at 7:07AM
I copied the following from the High Seas game rules (top of the page):

Object of the Game
To sink your opponent's pirate ship by disabling the most staging areas. In the event of a tie, the winner is the captain with the most heart pieces remaining.

Just prior to our game ending, I told you that you would win the game because when we could no longer make any attacks, you had the most hearts. Apparently there's a glitch in the game.
Who designed this game, who wrote the program? How do we get answers? The rules state, "In the event of a tie . . ." What happened in our game wasn't "a tie", neither of us could make any further attacks, since you had more hearts, you should have won.
Over the past 46 years I've either written or modified numerous sets of wargaming rules, there are always glitches that have to be worked out.
Historically, pirates generally did not try to sink their targeted ship, they didn't aim for hull shots because that defeat the entire purpose of the attack. They wanted to do enough damage to force the other ship to "strike their colors" so that the pirates could get the valuable cargo aboard that ship.
(#5575693) (no subject)
Posted by Gameheart on 31 Jan 2024 at 5:53AM
In my game against sir Wilfred of Ivanhoe i had four hearts and he only two remaining. When it was my turn I found I couldn't play my usual turn, which would have won me the game, but simply had to play his turn as my own, as soon as I did this I lost the game...how is this possible,,why couldn't I make my normal move?
(#5573397) Can someone help
Posted by **YANKEE ROSE*JR FRANK PAB on 21 Jan 2024 at 3:03PM
Game number 14186163 don't understand she should of won thank y
(#5573391) Playing High Seas using 28mm wargaming miniatures
Posted by Sir Wilfred of Ivanhoe on 21 Jan 2024 at 2:48PM
When I played a couple games of the new pirate game, High Seas, I wasn't that impressed, however I now really like it. In fact, I like it so much that I've decided to modify the game by using two Playmobil pirate ships, 28mm cannons and 28mm pirate miniatures.
The boarding party is represented by a long boat and three 28mm pirate figures. The cannoneers are represented by a 28mm cannon. The musketeer is represented by a single 28mm pirate figure. Each of the five crew section's health is represented by one 28mm pirate figure, 1 for each heart. The ship's deck is removeable, that way all the game pieces can be stored when the game is not being played.
Here's a picture of my initial mockup, what do you scurvy dogs think?

(#5572819) why?
Posted by Sir Wilfred of Ivanhoe on 19 Jan 2024 at 7:18PM
Why do four of the fighting positions get four hearts at the start of the game, while position #2 only gets three hearts? I'm just curious.
(#5572199) talk like a pirate
Posted by Sir Wilfred of Ivanhoe on 17 Jan 2024 at 2:25PM
Should all our game messages be in pirate lingo?

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